> playerState = {hp:100, fury:97, beat:'on'}
> 接続中… ノード WAVE-CITY.7
> while (alive) { strike(beat++); }
> INTRALIGHT-SEC :: handshake 0x7A...OK
> auth.token = bypass(intralight.gate)
> sync(bpm=128.0) → lock 99.4%
> 0xDEADBEEF :: load gameplay.stream
> npc.lucius :: arm.replaced ✓
> mounting /dev/beatlords/rebel.fs
> ▶ outbeat_them.exe started
> 0xFFEE :: kernel.panic? skip.
> if (corp.owns(you)) { rebel(); }
> ░▒▓ stream.live ▓▒░
> sig: VANDRIK.is.listening
> 「리듬은 그들이 막을 수 없는 무기다」
> [HIKOMI] perfect form acquired
> 警告: 未承認のシグナル検出
> intercept://hardcore-04.layer
> CRC mismatch :: applying patch...
> 信号妨害を解除しました
> 反逆コード送信完了
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> 「리듬은 그들이 막을 수 없는 무기다」
> mounting /dev/beatlords/rebel.fs
> auth.token = bypass(intralight.gate)
> [HIKOMI] perfect form acquired
> ▶ outbeat_them.exe started
> 0xFFEE :: kernel.panic? skip.
> 0xDEADBEEF :: load gameplay.stream
> sig: VANDRIK.is.listening
> INTRALIGHT-SEC :: handshake 0x7A...OK
> if (corp.owns(you)) { rebel(); }
> ░▒▓ stream.live ▓▒░
> 接続中… ノード WAVE-CITY.7
> playerState = {hp:100, fury:97, beat:'on'}
> CRC mismatch :: applying patch...
> while (alive) { strike(beat++); }
> 警告: 未承認のシグナル検出
> npc.lucius :: arm.replaced ✓
> beat.next(↑↑↓↓←→←→BA)
> 信号妨害を解除しました
> 反逆コー ド送信完了
> intercept://hardcore-04.layer
> ▶ outbeat_them.exe started
> if (corp.owns(you)) { rebel(); }
> auth.token = bypass(intralight.gate)
> 0xDEADBEEF :: load gameplay.stream
> while (alive) { strike(beat++); }
> sig: VANDRIK.is.listening
> CRC mismatch :: applying patch...
> 反逆コード送信完了
> 「리듬은 그들이 막을 수 없는 무기다」
> playerState = {hp:100, fury:97, beat:'on'}
> intercept://hardcore-04.layer
> sync(bpm=128.0) → lock 99.4%
> npc.lucius :: arm.replaced ✓
> 0xFFEE :: kernel.panic? skip.
> INTRALIGHT-SEC :: handshake 0x7A...OK
> beat.next(↑↑↓↓←→←→BA)
> 信号妨害を解除しました
> 警告: 未承認のシグナル検出
> mounting /dev/beatlords/rebel.fs
> 接続中… ノード WAVE-CITY.7
> ░▒▓ stream.live ▓▒░
> [HIKOMI] perfect form acquired
> INTRALIGHT-SEC :: handshake 0x7A...OK
> npc.lucius :: arm.replaced ✓
> intercept://hardcore-04.layer
> CRC mismatch :: applying patch...
> sig: VANDRIK.is.listening
> auth.token = bypass(intralight.gate)
> playerState = {hp:100, fury:97, beat:'on'}
> 「리듬은 그들이 막을 수 없는 무기다」
> 0xFFEE :: kernel.panic? skip.
> if (corp.owns(you)) { rebel(); }
> 警告: 未承認のシグナル検出
> 接続中… ノード WAVE-CITY.7
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> 0xDEADBEEF :: load gameplay.stream
> [HIKOMI] perfect form acquired
> while (alive) { strike(beat++); }
> mounting /dev/beatlords/rebel.fs
> ▶ outbeat_them.exe started
> 反逆コード送信完了
> ░▒▓ stream.live ▓▒░
> 信号妨害を解除しました
> playerState = {hp:100, fury:97, beat:'on'}
> 接続中… ノード WAVE-CITY.7
> while (alive) { strike(beat++); }
> INTRALIGHT-SEC :: handshake 0x7A...OK
> auth.token = bypass(intralight.gate)
> sync(bpm=128.0) → lock 99.4%
> 0xDEADBEEF :: load gameplay.stream
> npc.lucius :: arm.replaced ✓
> mounting /dev/beatlords/rebel.fs
> ▶ outbeat_them.exe started
> 0xFFEE :: kernel.panic? skip.
> if (corp.owns(you)) { rebel(); }
> ░▒▓ stream.live ▓▒░
> sig: VANDRIK.is.listening
> 「리듬은 그들이 막을 수 없는 무기다」
> [HIKOMI] perfect form acquired
> 警告: 未承認のシグナル検出
> intercept://hardcore-04.layer
> CRC mismatch :: applying patch...
> 信号妨害を解除しました
> 反逆コード送信完了
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> 「리듬은 그들이 막을 수 없는 무기다」
> mounting /dev/beatlords/rebel.fs
> auth.token = bypass(intralight.gate)
> [HIKOMI] perfect form acquired
> ▶ outbeat_them.exe started
> 0xFFEE :: kernel.panic? skip.
> 0xDEADBEEF :: load gameplay.stream
> sig: VANDRIK.is.listening
> INTRALIGHT-SEC :: handshake 0x7A...OK
> if (corp.owns(you)) { rebel(); }
> ░▒▓ stream.live ▓▒░
> 接続中… ノード WAVE-CITY.7
> playerState = {hp:100, fury:97, beat:'on'}
> CRC mismatch :: applying patch...
> while (alive) { strike(beat++); }
> 警告: 未承認のシグナル検出
> npc.lucius :: arm.replaced ✓
> beat.next(↑↑↓↓←→←→BA)
> 信号妨害を解除しました
> 反逆コード送信完了
> intercept://hardcore-04.layer
> ▶ outbeat_them.exe started
> if (corp.owns(you)) { rebel(); }
> auth.token = bypass(intralight.gate)
> 0xDEADBEEF :: load gameplay.stream
> while (alive) { strike(beat++); }
> sig: VANDRIK.is.listening
> CRC mismatch :: applying patch...
> 反逆コード送信完了
> 「리듬은 그들이 막을 수 없는 무기다」
> playerState = {hp:100, fury:97, beat:'on'}
> intercept://hardcore-04.layer
> sync(bpm=128.0) → lock 99.4%
> npc.lucius :: arm.replaced ✓
> 0xFFEE :: kernel.panic? skip.
> INTRALIGHT-SEC :: handshake 0x7A...OK
> beat.next(↑↑↓↓←→←→BA)
> 信号妨害を解除しました
> 警告: 未承認のシグナル検出
> mounting /dev/beatlords/rebel.fs
> 接続中… ノード WAVE-CITY.7
> ░▒▓ stream.live ▓▒░
> [HIKOMI] perfect form acquired
> INTRALIGHT-SEC :: handshake 0x7A...OK
> npc.lucius :: arm.replaced ✓
> intercept://hardcore-04.layer
> CRC mismatch :: applying patch...
> sig: VANDRIK.is.listening
> auth.token = bypass(intralight.gate)
> playerState = {hp:100, fury:97, beat:'on'}
> 「리듬은 그들이 막을 수 없는 무기다」
> 0xFFEE :: kernel.panic? skip.
> if (corp.owns(you)) { rebel(); }
> 警告: 未承認のシグナル検出
> 接続中… ノード WAVE-CITY.7
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> 0xDEADBEEF :: load gameplay.stream
> [HIKOMI] perfect form acquired
> while (alive) { strike(beat++); }
> mounting /dev/beatlords/rebel.fs
> ▶ outbeat_them.exe started
> 反逆コード送信完了
> ░▒▓ stream.live ▓▒░
> 信号妨害を解除しました