RECINTRALIGHT//SECURE-CHANNEL · 通信傍受中 · 무단 접속 감지 · 未授权连接 · UNAUTHORIZED PACKET INTERCEPT · SIGNAL ORIGIN: WAVE-CITY.7 · 機密 ·
BEATLORDS
ビート・ロード // 反逆
♥ WISHLIST NOW
ウノンロアイロムヲチウネヤレホリミオモススサヘケ
ヘメヲルミリセヌムメニスメメクテチハリレアエヘウカヘイヌアヤオケユセタヨチヨアスレユフ
ヤセヲテコアマラチヒテセユチロマラリヒルイホシスアフリモタイヒアワエルオユレセシナチムレレ
ケオハエトエリノイムシワクメエシコモチヨノンユナリオキミハシケハリ
トヲミシキヌヘチイツマアニヘメウソヒユロエヘンリネ
ムヲヤイオラシマフトマフハオオツレタヌヘムハクラキテランサムテミシルワマチヲン
カサタロノリヨケノカアコヲハラソコルシヒルセウオネミセロフケノサミコオカマシソレ
ノイヌリモミカリミウヘヘスヨツコマナスンンハソモヲフコタセニトソテウウリノヲマレケヌヤラ
ワルタノクネムキフアケヤハトケユキライヤルスアモノラタハホト
シヨロツリリチヌシヘヨラソマモカンロロイオタヨヤウマエラ
ソラサノアヘテユラネラニヨレカレムテンレヲアロハスナメユレムネアムヌトキムヨ
カニユラタロトシシノラチイネムテヲノヒリムウトヒニラクリメテミコサシマホ
エマンチルムチオトナムホエハトコエハロヲヒテトヲホコオモニトキフヌスフンヌメコネワケミヘ
ニロユラメトトヘタカミホミタオキスレオイイメホアコヤワヨシヤリサレ
キルスケテミククネナセロヒテサユシヒリヘヲクスヘコソニクレユミノエラリトツヤキニロリサンヘトン
シクフヤヘテウノルニマナヒコナメユヤメハスウニツクイトタケイアテナ
ケチリヤヲキサセキレイメラワメイユナワンナイアヌルカオフカマヒ
フコアネチカニメホケソロヒリハアロレテンニヨニチケオメモレ
暴動 暴動 暴動 暴動 暴動 
ニラヘヌリホリニクタカアフヒマホキヒタソメウセエナルセヌフタオサタオオワシ
ハリテイモマクシヤタメマメネクルヌアヌツネキアヨフイ
侵入 侵入 侵入 侵入 侵入 
破壊 破壊 破壊 破壊 破壊 
モルカレエエツルエラユルトレレホメニエラエテロヤネンキノホシサロホスヒキコトオフユムルレフ
シロヲワワナツヤワレホヘルマサヲレレムカクセヨンヤアレヌトミヤマチタメセマレミマメウネフ
スヒサマユオユトレケナソホウネクリモモヌルケエネウフナサホハネモリニヘエトタレコマ
無限 無限 無限 
自由 自由 自由 
信号 信号 信号 信号 信号 信号 
破壊 破壊 破壊 破壊 破壊 破壊 
復讐 復讐 復讐 復讐 
ビート・反逆
NODE://WAVE-CITY.7
YR 2196.04.07
OPERATOR: VANDRIK_
STATUS: SYNCED
メガコープ・接続中
VITALS // 生体
BPM 102.0
SYNC LOCK 99.4%
LAYER HARDCORE/04
シンクロ・チャレンジ
YEAR 2196 · A SYNCHRO CHALLENGE
西暦 2196 ・ シンクロ・チャレンジ
BEATLORDS
ビート・ロード

The megacorporations own everything. Your body, your city, your future — unless you can outbeat them.

奴らを ビートで超えろ。

♥ WISHLIST ON STEAM
STEAM ・ PC ・ 2026 Q4 ・ RHYTHM // ACTION ・ JP·KR·ZH·EN
◆ JP 日本語 OK ◆ KR 한국어 OK ◆ ZH 中文 OK ◆ STEAM WISHLIST OPEN ◆ OST · 24 TRACKS ◆ 3 ANTIHEROES ◆ 1 MEGACORP TO BURN ◆ 反逆の合図 ◆ 覚醒せよ ◆ JP 日本語 OK ◆ KR 한국어 OK ◆ ZH 中文 OK ◆ 解放 ◆ 共鳴 ◆ 超越 ◆
世界・反逆
THE WORLD
ザ・ワールド

Rhythm is the only
weapon they can't ban.リズムは奴らが封じられぬ唯一の武器

In 2196, the Intralight Corporation controls every resource, every frequency, every human breath. Three outcasts — armed with nothing but beats and defiance — decide the system has to fall.

Beatlords is a cyberpunk rhythm game where every note is a strike against the megacorp. Master patterns, unlock lore, and fight your way to the top of a neon-soaked dystopia.

2196年。インテラライト社が資源も、周波数も、人の呼吸まで支配する世界。三人のアウトキャストが、ビートだけを武器に体制を打ち壊す。
STAT.01 //
3
PLAYABLE ANTIHEROES
操作可能な反逆者
STAT.02 //
2196
YEAR OF UPRISING
蜂起の年
STAT.03 //
WAYS TO BREAK THE SYSTEM
体制を壊す方法
STAT.04 //
1
MEGACORP TO DESTROY
滅ぼすべき巨大企業
INTERCEPTED CONNECTION⚠ UNAUTHORIZED
> 0xFFEE :: kernel.panic? skip.
> INTRALIGHT-SEC :: handshake 0x7A...OK
> auth.token = bypass(intralight.gate)
> [HIKOMI] perfect form acquired
> 接続中… ノード WAVE-CITY.7
> playerState = {hp:100, fury:97, beat:'on'}
> if (corp.owns(you)) { rebel(); }
> intercept://hardcore-04.layer
> 信号妨害を解除しました
> CRC mismatch :: applying patch...
> 反逆コード送信完了
> mounting /dev/beatlords/rebel.fs
> 0xDEADBEEF :: load gameplay.stream
> 「리듬은 그들이 막을 수 없는 무기다」
> npc.lucius :: arm.replaced ✓
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> while (alive) { strike(beat++); }
> ▶ outbeat_them.exe started
> 警告: 未承認のシグナル検出
> sig: VANDRIK.is.listening
> ░▒▓ stream.live ▓▒░
> 警告: 未承認のシグナル検出
> mounting /dev/beatlords/rebel.fs
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> 信号妨害を解除しました
> INTRALIGHT-SEC :: handshake 0x7A...OK
> auth.token = bypass(intralight.gate)
> playerState = {hp:100, fury:97, beat:'on'}
> [HIKOMI] perfect form acquired
> 「리듬은 그들이 막을 수 없는 무기다」
> 0xFFEE :: kernel.panic? skip.
> while (alive) { strike(beat++); }
> intercept://hardcore-04.layer
> npc.lucius :: arm.replaced ✓
> 反逆コード送信完了
> sig: VANDRIK.is.listening
> CRC mismatch :: applying patch...
> 接続中… ノード WAVE-CITY.7
> 0xDEADBEEF :: load gameplay.stream
> if (corp.owns(you)) { rebel(); }
> ▶ outbeat_them.exe started
> ░▒▓ stream.live ▓▒░
> 0xDEADBEEF :: load gameplay.stream
> mounting /dev/beatlords/rebel.fs
> ▶ outbeat_them.exe started
> 接続中… ノード WAVE-CITY.7
> 0xFFEE :: kernel.panic? skip.
> sig: VANDRIK.is.listening
> playerState = {hp:100, fury:97, beat:'on'}
> auth.token = bypass(intralight.gate)
> beat.next(↑↑↓↓←→←→BA)
> 反逆コード送信完了
> 信号妨害を解除しました
> 警告: 未承認のシグナル検出
> 「리듬은 그들이 막을 수 없는 무기다」
> ░▒▓ stream.live ▓▒░
> if (corp.owns(you)) { rebel(); }
> npc.lucius :: arm.replaced ✓
> sync(bpm=128.0) → lock 99.4%
> INTRALIGHT-SEC :: handshake 0x7A...OK
> while (alive) { strike(beat++); }
> [HIKOMI] perfect form acquired
> intercept://hardcore-04.layer
> CRC mismatch :: applying patch...
> INTRALIGHT-SEC :: handshake 0x7A...OK
> 信号妨害を解除しました
> [HIKOMI] perfect form acquired
> sync(bpm=128.0) → lock 99.4%
> 反逆コード送信完了
> ░▒▓ stream.live ▓▒░
> auth.token = bypass(intralight.gate)
> 接続中… ノード WAVE-CITY.7
> ▶ outbeat_them.exe started
> 0xDEADBEEF :: load gameplay.stream
> beat.next(↑↑↓↓←→←→BA)
> 「리듬은 그들이 막을 수 없는 무기다」
> mounting /dev/beatlords/rebel.fs
> 警告: 未承認のシグナル検出
> 0xFFEE :: kernel.panic? skip.
> CRC mismatch :: applying patch...
> npc.lucius :: arm.replaced ✓
> playerState = {hp:100, fury:97, beat:'on'}
> if (corp.owns(you)) { rebel(); }
> while (alive) { strike(beat++); }
> intercept://hardcore-04.layer
> sig: VANDRIK.is.listening
> 0xFFEE :: kernel.panic? skip.
> INTRALIGHT-SEC :: handshake 0x7A...OK
> auth.token = bypass(intralight.gate)
> [HIKOMI] perfect form acquired
> 接続中… ノード WAVE-CITY.7
> playerState = {hp:100, fury:97, beat:'on'}
> if (corp.owns(you)) { rebel(); }
> intercept://hardcore-04.layer
> 信号妨害を解除しました
> CRC mismatch :: applying patch...
> 反逆コード送信完了
> mounting /dev/beatlords/rebel.fs
> 0xDEADBEEF :: load gameplay.stream
> 「리듬은 그들이 막을 수 없는 무기다」
> npc.lucius :: arm.replaced ✓
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> while (alive) { strike(beat++); }
> ▶ outbeat_them.exe started
> 警告: 未承認のシグナル検出
> sig: VANDRIK.is.listening
> ░▒▓ stream.live ▓▒░
> 警告: 未承認のシグナル検出
> mounting /dev/beatlords/rebel.fs
> beat.next(↑↑↓↓←→←→BA)
> sync(bpm=128.0) → lock 99.4%
> 信号妨害を解除しました
> INTRALIGHT-SEC :: handshake 0x7A...OK
> auth.token = bypass(intralight.gate)
> playerState = {hp:100, fury:97, beat:'on'}
> [HIKOMI] perfect form acquired
> 「리듬은 그들이 막을 수 없는 무기다」
> 0xFFEE :: kernel.panic? skip.
> while (alive) { strike(beat++); }
> intercept://hardcore-04.layer
> npc.lucius :: arm.replaced ✓
> 反逆コード送信完了
> sig: VANDRIK.is.listening
> CRC mismatch :: applying patch...
> 接続中… ノード WAVE-CITY.7
> 0xDEADBEEF :: load gameplay.stream
> if (corp.owns(you)) { rebel(); }
> ▶ outbeat_them.exe started
> ░▒▓ stream.live ▓▒░
> 0xDEADBEEF :: load gameplay.stream
> mounting /dev/beatlords/rebel.fs
> ▶ outbeat_them.exe started
> 接続中… ノード WAVE-CITY.7
> 0xFFEE :: kernel.panic? skip.
> sig: VANDRIK.is.listening
> playerState = {hp:100, fury:97, beat:'on'}
> auth.token = bypass(intralight.gate)
> beat.next(↑↑↓↓←→←→BA)
> 反逆コード送信完了
> 信号妨害を解除しました
> 警告: 未承認のシグナル検出
> 「리듬은 그들이 막을 수 없는 무기다」
> ░▒▓ stream.live ▓▒░
> if (corp.owns(you)) { rebel(); }
> npc.lucius :: arm.replaced ✓
> sync(bpm=128.0) → lock 99.4%
> INTRALIGHT-SEC :: handshake 0x7A...OK
> while (alive) { strike(beat++); }
> [HIKOMI] perfect form acquired
> intercept://hardcore-04.layer
> CRC mismatch :: applying patch...
> INTRALIGHT-SEC :: handshake 0x7A...OK
> 信号妨害を解除しました
> [HIKOMI] perfect form acquired
> sync(bpm=128.0) → lock 99.4%
> 反逆コード送信完了
> ░▒▓ stream.live ▓▒░
> auth.token = bypass(intralight.gate)
> 接続中… ノード WAVE-CITY.7
> ▶ outbeat_them.exe started
> 0xDEADBEEF :: load gameplay.stream
> beat.next(↑↑↓↓←→←→BA)
> 「리듬은 그들이 막을 수 없는 무기다」
> mounting /dev/beatlords/rebel.fs
> 警告: 未承認のシグナル検出
> 0xFFEE :: kernel.panic? skip.
> CRC mismatch :: applying patch...
> npc.lucius :: arm.replaced ✓
> playerState = {hp:100, fury:97, beat:'on'}
> if (corp.owns(you)) { rebel(); }
> while (alive) { strike(beat++); }
> intercept://hardcore-04.layer
> sig: VANDRIK.is.listening
NODE://WAVE-CITY.7 STREAM ACTIVE
// SYSTEM MODULES
システム・モジュール

Four modules. One uprising.戦闘・物語・作画・音楽

MODULE.01 // ACTIVE
LIVE

RHYTHM COMBAT

リズム・コンバット

Every note is a punch. Hit clean to chain combos that shred corp shields; miss, and the system gets a swing in. Pattern reading meets fast-twitch decision making.

HIT WINDOW · 16msNOTE TYPES · 12
MODULE.02 // ACTIVE
LIVE

DYNAMIC LORE

ダイナミック・ロア
> FRAGMENT_001 :: "she lost her sight"
> FRAGMENT_002 :: "the harley crashed at 3am"
> FRAGMENT_003 :: "intralight watches everything"
> FRAGMENT_004 :: "born privileged, born wrong"
> FRAGMENT_001 :: "she lost her sight"
> FRAGMENT_002 :: "the harley crashed at 3am"
> FRAGMENT_003 :: "intralight watches everything"
> FRAGMENT_004 :: "born privileged, born wrong"

The story branches with your choices. Multiple endings, decision points throughout the run, and comic-book vignettes between levels that deepen the lore. Clear achievements to unlock new story cards and secret sectors of the archive.

ENDINGS · MULTIPLECOMIC VIGNETTES · ✓
MODULE.03 // ACTIVE
LIVE

CYBERPUNK ANIMATION

サイバーパンク作画

Hand-drawn 2D in the spirit of 90s OVA cels. Each level is a one-of-one aesthetic — Wave City night markets, Intralight server farms, rooftop chases.

LEVELS · 24KEY FRAMES · 9K
MODULE.04 // ACTIVE
LIVE

ORIGINAL SOUNDTRACK

オリジナル・サントラ

Original compositions by Teonix Studios. DnB and Neurofunk for the combat rush, industrial rock for the boss encounters, synthwave and cyberpunk atmospheres for lore moments — every BPM engineered so the chart IS the song.

TEONIX STUDIOS OSTDnB · SYNTHWAVE · INDUSTRIAL
// THE BEATLORDS
ザ・ビートロード

Three rebels. One mission.三人の反逆者・一つの任務

Three intercepted dossiers from the Intralight archive. Each carries a wound. Each plays a different way. Each one of them is a key.

FILE://001CLASS-A · LIGHT
JUSTICE
正義

VANDRIK

「沈黙のディージェイ」 · The Silent DJ
VANDRIK
"I don't need eyes. I need silence to break."

A prodigy DJ who lost his sight — and his brother — in the same night. He can't see the corp. But he can hear exactly where to hit.

片目では世界を見られない男が、両耳で奴らの心臓を聞く。

BEAT
95
SYNC
88
FURY
60
HOPE
72
WPN: TURNTABLE · MK.IV
ORG: WAVE CITY
FILE://002CLASS-S · CHAOS
WRATH UNLEASHED
怒り

LUCIUS

「片腕の悪魔」 · The One-Armed Devil
LUCIUS
"The corp took my arm. I'll take their tower."

Best rock guitarist of 2136. Lost his arm to a Harley crash. Lost everything else to rage. Now he plays with one hand and destroys with the other.

片腕で世界を弾き、もう片腕で世界を壊す。

BEAT
78
SYNC
70
FURY
99
HOPE
32
WPN: CYBERNETIC ARM · "BURNHAND"
ORG: OLD KANSAI
FILE://003CLASS-S · STEEL
COLD AMBITION
冷徹なる野心

HIKOMI

「完璧な潜入者」 · The Perfect Infiltrator
HIKOMI
"I built the cage. I'll be the one to break it."

Born privileged. Decorated in combat, academia, and cybersecurity. She's not fighting the megacorps out of principle — she's fighting because she knows exactly what they did to her.

完璧な工作員が、内側から体制を壊す理由。

BEAT
90
SYNC
96
FURY
65
HOPE
50
WPN: KATANA + RAILGUN HYBRID
ORG: INTRALIGHT TOWER
難度・修羅
// PLAYTEST DIFFICULTY
プレイテスト難度

How far are you willing to go?標準からビートロードまで

NPS
NOTES PER SECOND — the density of inputs you have to read.
01
NORMAL
標準 · HYŌJUN
Learn the system. Master synchro-combat from the ground up.
BPM
~90-175
DENSITY
3–4 NPS
02
HARD
· GEKI
Tighter windows. Denser lanes. The corp does not hold back.
BPM
~90-175
DENSITY
6–8 NPS
03
BEATLORD
ビートロード · BĪTO RŌDO
Only those who have mastered every beat may carry this title.
BPM
~90-175
DENSITY
10+ NPS
SIGNAL ZERO · OCT 2026 //
プレイテスト — 2026年10月
Three difficulty modes in the playtest. More tiers unlock in the full release.
// ORIGINAL SOUNDTRACK
オリジナル・サントラ

The OST is the game.テオニクス・スタジオ作曲

All original compositions by Teonix Studios — DnB, Neurofunk, industrial rock, synthwave and cyberpunk. Also on SoundCloud. Spotify coming soon.

MASTER VOL //50
01BULLET
バレット
DnB
BPM
172
TEONIX
02SHOTGUN
ショットガン
IND. ROCK
BPM
140
TEONIX
03HARDCORE
ハードコア
DnB
BPM
160
TEONIX
04RIVALS
ライバルズ
IND. ROCK
BPM
170
TEONIX
05TICK-TOCK
チック・トック
CYBERPUNK
BPM
125
TEONIX
06THE MEGA-CORPORATIONS
ザ・メガコーポレーション
CINEMATIC
BPM
???
TEONIX
07GOODBYE MY FRIEND
グッドバイ・マイ・フレンド
AMBIENT
BPM
???
TEONIX
TEONIX STUDIOS · SOUNDCLOUD · SPOTIFY COMING SOON
// JOIN THE UPRISING
蜂起に加われ

We don't just ship a game. We build a layer.ビートロードのコミュニティ

Devs and beat-makers live in the community channels. Join, post your runs, request a track, troll the corp.
𝕏

X (TWITTER)

エックス
> @playBeatlords

New track drops, character art, behind the scenes.

YOUTUBE

ユーチューブ
> @playBeatlords

Trailers, OST previews, devlog episodes.

TIKTOK

ティックトック
> @playbeatlords

Short clips, beat challenges, character reveals.

INSTAGRAM

インスタグラム
> @playbeatlords

Behind the scenes, character art reveals, development shots.

SOON

DISCORD

ディスコード
> coming soon

Score battles, chart sharing, dev Q&A. Coming soon.

SOON

BILIBILI

ビリビリ
> coming soon

Chinese community. Dev streams + tournament VODs. Coming soon.

INTERCEPT THE TRANSMISSION
通信を傍受せよ

Monthly devlog — track previews, build notes, character art, no spam. One transmission a month, on the new moon.

// RECOGNITION
受賞・参加実績
AWARDS & EVENTS · 2025
SELLO BUEN DISEÑO
2025
SELLO BUEN DISEÑO
ARGENTINO
アルゼンチン・グッドデザイン賞

Awarded by Argentina's Ministry of Economy for excellence in product and industrial design.

EXPO OSAKA
2025
EXPO OSAKA
2025
大阪万博 2025

Selected for showcase at the World Expo Osaka 2025, digital games and interactive media pavilion.

EVA
2024–2025
EVA
EXPO EVA 2024 · 2025 · CAMPUS PARTY AR
EVA ゲームイベント参加

Showcased at Expo EVA 2024, Expo EVA 2025, and Campus Party Argentina 2025.

反逆 反逆 反逆 反逆 反逆 反逆 
ルキミワカラカケケオヘエセイセスヤクスロコヨハナララハタツトホ
無限 無限 無限 無限 無限 無限 
鼓動 鼓動 鼓動 鼓動 鼓動 鼓動 
オノリホヤヌホケノネユヘアヌルハンエモテイホスロマクテヲカチミ
ニサワユラキアヨウヒワタウナラスマシロソヲカメヲスモレフオチセルキユミセヲテ
侵入 侵入 侵入 侵入 侵入 
コヌンヌシヲマムネネオエイワヲヌテノタヲニキムチソイルロコカリロスラニララ
フレハテナラコタムナノミフエテヘシスエユアタネキタシノレンラ
侵入 侵入 侵入 侵入 侵入 侵入 
クユアモヒミシウテヌミラヨツヤレシロミモラサヒフヲネカムレロミロミモ
サメナンヤハケムレフリトワフラリシユステモンリトフヤシユケヤナハヲソフルソソナトニ
END OF TRANSMISSION ・ 通信終了

Outbeat the system.

奴らをビートで超えろ

Wishlist now — join the October 2026 Playtest. A limited group gets early access and permanently keeps an exclusive Vandrik "Founder" holo-skin — never sold, never re-released. Community goal: 10,000 wishlists unlocks a bonus skin for everyone at launch.

♥ WISHLIST ON STEAM
STEAM · PC · 2026 Q4 · JP · KR · ZH · EN